Video Game Design
Thursday, April 5, 2012
Winding down Project Macabre
The end of the semester is nearing and we have. We are happy about choosing the marketing approach rather than spending 12 weeks making a video game that would not be very good and not help us at all in both our art careers. However we are creating something that we can put in our portfolios. By doing the marketing approach we chose to capture our customers by wowing them with cool video trailers. Using both our Art and Photography backgrounds we have completed two stop motion animation levels and have conceptualized/drawn out the next few levels. They have not completed because we did not realize how much work goes into making one complete level.
Thursday, March 22, 2012
Thursday, March 1, 2012
Tuesday, February 21, 2012
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